

Action: Can be anything from opening a door to pulling a handle.
High Hit: Attack move mostly from a top to bottom swinging motion.
Low Hit: Attack move mostly from a bottom to top swinging motion.
Magic Use: After selecting a Spell, this will activate it.
Block: Protection against an oppoent’s blows.
Feed/Steal Essence: After killing a foe, this drains them and allows refilling Kain’s blood bar. If he is in the Spectral Realm, it refills his essence.
Lunge: A long jump from one point to another, allowing a powerful attack if aimed at a foe.
Shift: Move between the Material and Spectral Realms.
Movement: Move Kain around.
Use Relic: Activate Relic chosen at Kain’s Menu.
Spell Selection: Select available spells.
Look Around: Kain stays motionless as you look around at his surroundings.
Game Menu: Anything from Saving to Quitting.
Kain Menu: Here will allow you to view a map of his location in Nosgoth, what moves he’s learned, what items he possesses and is equipped with, and at the very last of the game where his army is.
The theme of this game will be much more similar to Blood Omen 2 rather than Soul Reaver, as it focuses a lot upon destroying enemies in a gory blood shower. However, it will retain many of the puzzle-seeking quests found in Soul Reaver as to not become a boring slasher game. The main difference in this game compared to the others is that Kain will eventually become something akin to what Raziel is: a wraith. Though this will be explained in more detain later in the game, for now know that he will be able to pass between the realms.
One of the things carried over into this game from the others is Spells. Like Soul Reaver, Kain will gain more spells and a higher life maximum as he consumes the souls of his foes. Unlike Soul Reaver, essence to power them will not be randomly located around the game universe. To retrieve essence, Kain must go into the Spectral Realm and consume souls. This will fill up his ‘Essence Bar’ (located next to his ‘Life Bar’), and fuel those spells that require energy. To fill up his ‘Life Bar’, he will need to feed upon the blood of those defeated in the Material Realm. Know that one cannot fill the other, and that when the ‘Essence Bar’ goes empty (either by casting spells or slowly dissipating over time), Kain will be forced back into the Spectral Realm. If the ‘Life Bar’ goes empty, Kain dies.
There are two types of Spells in this game: Material and Spectral Realm based.
Spells-Material Realm
Spell | Source |
Effect |
Mist Walk |
X |
Invisibility if walking amongst mist. |
Divine Light |
Binah |
Temporarily blinds nearby enemies. |
Stone Skin |
Af |
Doubles defenses for limited time |
Berserker |
Esdreel |
Multiple attacks for limited time. |
Robe of Darkness |
Surren |
Invisibility if covered by shadows. |
Lightning Bolt |
Great Mother Hati |
Attacks all nearby enemies at once. |
Wolfbane |
Vorador |
Doubles Attack and Defense for limited time. |
Spells-Spectral Realm
Spell |
Source |
Effect |
Spectral Vacuum |
Ahikam |
Pulls in spirits. |
Soul Mask |
Ellois |
Mask as random spirit. |
Mind Blast |
Stephed |
Projectile force field. |
Leap |
Asmon & Liam |
Jump double height. |
Consume |
Pashur |
Immediately consume spirit. |
Material Realm Spells cannot be used in the Spectral Realm, but the Spectral Realm Spells ‘Leap’ and ‘Mind Blast’ can be used in the Material Realm. Each Spell costs a different amount of Essence, so be mindful of your ‘Essence Bar’. Using too much magic will force Kain into the Spectral Realm to look for more.
Another thing being carried over into this game is the collection of Weapons.
Weapons
Weapon |
Source |
Effect |
Trident |
Jehoram |
Wide attack. |
Battle Axe |
Surren |
Strong attack. |
Flail |
Sister Diligence |
Agile attack. |
Vorador’s Sword |
Vorador |
Combination of all attack bonuses. |
These will also be collected by destroying enemies, and you will be able to switch amongst them only in the ‘Kain Menu’.
Something unique that I am bringing to this game is the inclusion of Relics.
Relics
Relic |
Source |
Effect |
Necromancer’s Staff |
Morum |
Raise and control one corpse. |
The Ruby Eye |
Chimera |
Create illusion of self. |
The Blessed War Hammers of Willendorf |
The Mason Brothers |
Crack open boulder blocked or cracked paths. |
Executioner’s Blade |
The Rage |
Open path through solid walls. |
These will help aid Kain in quickly destroying certain enemies as well as provide solutions to in-game puzzles. Some can be used as a weapon, but they will definitely not replace the use of Kain’s main Weapons.
Something brought forth from LOK: Defiance is the learning of attack moves.
Attack Moves
Move |
Effect |
#1 |
Overhead swinging with weapon/claws |
#2 |
Wide swipe along with “Lunge” |
#3 |
Charged attack after a moment’s focus |
#4 |
Fling opponent away |
#5 |
Backwards uppercut |
Acquiring these will require that you find hidden pieces of parchment called ‘Runes’ located all over the game universe. They will help defeat certain enemies quicker, but are not completely necessary. If you don’t find enough ‘Runes’ to learn all the moves when you need them, then too bad.
As a sort of bonus that is not required in any way to collect, there will be suits of Armor hidden in the game universe just as the ‘Runes’ are.
Armor
Armor |
Location |
Effect |
Sindri’s Mail |
The Eternal Prison |
+2 to Defense, -1 to Agility |
Gauntlet of Archangel Michael |
Coorhagen |
+1 to Defense |
Scales of Dagon |
Turelhim Territory |
+2 to Defense, -1 to Intelligence |
St. Peter’s Shield |
Avernus Cathedral (1st Time) |
+3 to Defense, -2 to Agility |
Armor of Alastor |
Vorador’s Mansion |
+3 to Defense, -2 to Intelligence |
They will not solve any puzzles or provide unusual protection against certain foes, but they can be useful depending on the situation. Truthfully, I added this as a way to change Kain’s looks if you get bored with him.
The final key to the game is the enemies. While there are many minor foes to fight off, I am not going into detail on how to defeat each one. However, the Main Bosses are as follows.
Enemies List
Enemy |
Main Power |
Weakness |
Gifts |
Jehoram |
Control the Waves |
2 High, 1 Low |
Weapon-Trident |
Morum |
Resurrect Dead |
Attack Move #1 |
Relic-Necromancer’s Staff |
Ahikam |
Possess the Dead |
Necromancer’s Staff |
Spectral Vacuum |
Chimera |
The Elements |
Mist Walk |
Relic-The Ruby Eye |
Binah |
Divinity |
Attack Move #2 |
Divine Light |
Af |
Tremors |
“Lunge” |
Stone Skin |
Esdreel |
Wind Eagle |
“Block” |
Berserker |
Surren |
Teleport |
Divine Light |
Teleport |
Ellois |
Human Mask |
Spectral Vacuum |
Soul Mask & Battle Axe |
Stephed |
Banshee |
Soul Mask |
Mind Blast |
Great Mother Hati |
Lightning Bolt |
Attack #3 |
Lighting Strike |
Sister Diligence |
Rosemary |
Attack #4 |
Weapon-Flail |
The Mason Bros. |
Twisters |
Mind Blast |
Relics-The Blessed Hammers of Willendorf |
Asmon & Liam |
Webbed Prison |
Teleport |
Leap |
The Rage |
Incorporeality |
Berserker |
Relic-Executioner’s Blade |
Vorador |
Backstab |
Attack #5 & The Ruby Eye |
Wolfbane & Weapon-Vorador’s Sword |
Pashur |
Gluttony |
Executioner’s Blade |
Consume |
Gedaliah/The Elder God
Enemy |
Weakness |
Gedaliah (1st Time) |
2 Low, 1 High |
Gedaliah (2nd Time) |
Wolfbane |
Elder God |
Executioner’s Blade & Lightning Strike |
The Parasite’s Heart |
Leap and Teleport |
Remember, defeating each Boss requires certain Weapons, Spells, Artifacts, etc, to do so, and in turn they give things that help defeat future Bosses. While not every enemy requires that you only use the right tools for the job, they definitely help. Who knows, if this game were to be created, it would present as an interesting challenge to defeat each Boss without using their Weaknesses against them.
Okay, that’s it for preparing you for reading my game idea. I hope you enjoy this (very long) format, and please email me any questions you might have at jblasde @yahoo.com (remove the space). If you simply want to tell me how awesome I am, I already know, but I appreciate reading it from other people from time to time.
