Legacy of Kain: Fate’s End
Chapter 14

            Kain is walking to the shield around the Cathedral.  A few Zephonhim will fight him here and there, but there won’t be much until the Player reaches the shield and breaks it with the hammers.  After the shield dissolves away, green-light alarms sound off, alerting the Zephonhim that their defences are down.  The interior is the frame of the old Avernus Cathedral with the technology of the Hylden cluttering it.  The Hylden have reworked the large pipes to funnel steam into their machines, thus powering the edifice.  Many of the puzzles here will require removing the flow of steam in order to power down numerous individual shields.  Sometimes, it might be as simple as turning a nozzle, othertimes requiring the reassembly of the old pipes to divert the flow of steam.  Combine this with the fact that steam actually harms Kain, along with natural climbing obstacles that further complicate matters.  Before the chamber of Asmon and Liam can be opened, the Player must figure out what broken steam pipes must be turned on in order for the vibrations to crack the lock (out of reach by the hammers).  Everytime the Player configures one pipe a Zephonhim will jump from the darkness and attack Kain.
            After the lock breaks open, the Player must sue the hammers to break the last magical barrier upon the doors with the hammers.  The room inside is the center of the old Avernus Cathedral, designed to collect all music from the pipres.

Kain: (Thinking) “This hollowed temple was the key to the old Avernus Cathedral.  Here, the music created in its bowels would rise and collect, creating damaging pitches to vampiric life forces.  Luckily, Zephon prevented its completion, making sure it would never work.”

            Their voices echo through the room, but are out of sight.

Asmon: “We have been waiting for you.”

Liam: “Couldn’t defeat your foes without the Zephonhim, could you?  I thought better of you.”

Kain: “Asmon and Liam I presume, or are you willing to give up your Hylden identities?”

            They appear; Asmon on the floor, and Liam lowering herself with webbing.  Asom is a foot taller than Kain, all muscle, a second pair of arms, three-fingered claws, several tiny eyes upon the forehead, and large fangs.  Liam is narrow, her hair short and black, and with a spider thorax and legs below her waist.

Liam: “You do not deserve to know them!  Thinking yourself invincible, you came to drestroy us.  You’re arrogant like your ancestors.”

Asmon: “We still have the last one in our dungeons, living out eternity in the hell he made for us.”

Kain: “Janos has outlived many offenses and dangers you could never even conceive of!  I suggest you kill him before he escapes.”

Asmon: “No one escapes.”

Kain: “What about you two?  Surely, there is a way to escape.  Did you promise to worship the Wheel of Fate with all your souls?”

Liam: “He tries to trick you!  Do not tell him a thing!”

Asmon: “She is right.  Do what you’ve come here to do.”

Kain:  “If you insist.”

            Asmon and Liam attack Kain as a team.  First, Liam will try to catch Kain in a projectile web, and then Asmon will bine him, causing Kain to lose life slowly for a limited amount of time.  If Kain ‘Teleports’ to a higher ledge, Liam will leap on him, spinning him in a web, then lowering Kain down to Asmon for a few good hits.  Attacking Liam first would be best, since her webbing causes the most trouble.  Simply ‘Teleport’ to her location as she prepares to shoot her webbing, then attack her before she can block.  Killing her causes Asmon to be filled with rage, and he jumps up to Kain’s location to wherever he is from that point on.  It should be easy for the Player to figure out Asmon is easier to fight on the ground.  He doesn’t block, but quadruple punches for lots of damage.  The key is to lure him to a broken steam valve and turn the nozzle when he gets near.  The pitches of the whisteling pipe wil annoy Asmon long enough for Kain to hit him hard.
When they both die, the Player will shift Kain into the Spectral Realm to witness the two combine spirits, creating a full spider from their half-spider forms.  The Player must ‘Teleport’ quckly to the top of the room or be bitten for massive amounts of damage.  Once they reach the top, the Player will run Kain around the rim of the room’s roof, hacking off all of Asmon/Liam’s legs.  After that is accomplished, they will fall all the way down, allowing Kain to consume them.  Then Dumuzi appears.

Kain: “Are they the last?”

Dumuzi: “Theya re the last ones to oppose you reuniting your army.  However, you’ll still have to consume more before you can challenge the Elder God successfully.”

Kain: “I’m surprised you don’t feel fattened enough.”

Dumuzi: “I can no longer slate my thirst for consumption.  It would be pointless to try.  Now then, the souls of Asmon and Liam and their Hylden parasites have given you the power to leap long distances, no longer requiring you to transport unreachable locations.  This can also be used as a means of attack, surprising your foes before they have a chance to react.  Now, collect your Cornels and return to the Skinner’s Nercropolis.  You have a war to rage.”

            Dumuzi disappears, and Kain shifts to the Material Realm, beholding Yofiel as she approaches him.  As with Liam, her torso ends in spider’s legs and a thorax, but she has long blond hair, many eyes on her forehead, her skin is thick and sectioned, and her appendages are spiked.

Yofiel: “Congratulations on your success.  I now control the entirety of the Zephonhim.  What do you wish of us?”

Kain: “What I have already ordered.  Organize your forces and mobilize to the outskirts of Melchahim territory.  Have your scouts inform my other Cornels to do the same.  I will meet you there in due time.”

Yofiel: “We will wait for you to arrive?”

Kain: “I have an old friend whom I believe is expecting a visit.”

Kain: (Thinking) “Vorador’s Mansion was very close.  I could easily pay him a visit and find out if the apparition I saw before was his or a deception constructed by Dumuzi.  Either way, it would be a very uncomfortable visit.  Old hatred kept us separated for centuries, and I did not know if Vorador had the willpower to hate from beyond the grave.”